| Opening Strategy in Fall of Rome From
the Alamanni The First Three Turns
from the Alamanni Perspective
By: Lord Thanatos
Initial Thoughts:
The Alamanni kingdom begins in a vulnerable central province. Although
this provides plenty of opportunities for expansion, the greater
likelihood of invasion is a pressure that settles upon one’s shoulders
and becomes a lodestone affecting every initial decision. Invasion WILL
come; but from where? The Alamanni kingdom begins with an additional
kingdom brigade * this is a large advantage, but requires additional
maintenance costs each turn. We have excellent infantry, including Guard
infantry (the most skilled infantry in all the lands). Thus, our
maintenance costs are less than cavalry heavy kingdoms and we enjoy a
martial advantage against pop centers and in constricted terrain. On the
plains we are sitting ducks! Our noble court awaits our commands and the
military is eager for conquest. The populace is uncertain and most of
Gaul remains neutral. The table is set; victory will be ours; we need
only determine how to grasp our birthright!
Turn One orders:
The entire nation awaits my will; from the nobles to the peasants, each
resource needs to be properly utilized. Of all the regions, Narbonensis
possesses the best terrain for my military. Should I force battle in the
mountains I can’t be easily beaten. Thus, this region shall be mine! I
consider attacking it directly and not even attempting to gain Gaul. My
noble court convinces me that the military is out of position and cannot
be ready to invade until turn three. Therefore, I dispatch my Prince to
a neutral town in the South of Gaul, a Count is dispatched to a neutral
village, and a Baron is sent to another neutral village. I also send my
Duke to the city to insure that another nation does not control it
before I impose control upon all of Gaul. The military is recalled in
its entirety to the capital and I command that a brigade of Heruli be
recruited. Although I must now pay the maintenance on this new brigade
its presence insures that I continue to enjoy a numerical advantage in
brigades and allows me to train commanders and make certain that someone
is available to recruit from the capital at all times. I order Gaul to
be enamored to assist my Nobles. I argue with myself as I want to spend
minimal resources in controlling Gaul since I intend to abandon it
shortly anyhow. I do order both Governors to be raised to Barons. The
Court will love me, even if the peasants don’t! On the diplomatic front
I want to create peace with the Thuringians, but am not overly concerned
with others as I intend to abandon Gaul at the first sign of trouble. To
this end I decide not to build a single pop center improvement in the
entire region -- ever; the other kings can pacify the peasants with
pretty baubles since I will not. The Thuringians marvel at my obvious
might and beg for peace. I accept peace and offer more: a full alliance!
The Thuringians are intrigued and suggest either Italia or Germania for
possible invasion. After studying the terrain it is apparent that Italia
is better suited for my infantry. Also, the mountain ranges create only
three available passes and will enable the Thuringian cavalry to plug
each of these gaps while I sack the pop centers. The Thuringians will
accept sooner or later, I am sure. I order the High Priestess to divine
pop centers in the South of Gaul and await the results of my, obviously
inspired, planning.
Turn One results:
Everything goes according to plan. Not only have the Thuringians agreed
to follow my lead, but the Saxons have also begged for peace. I assure
the Saxons we shall not fight until after turn 15 and attempt to guide
him into attacking Aquitania. I am eager to see if this planting bears
fruit! My Prince assures me that if I send him sufficient quantities of
gold the southern Gaul town shall be mine. The High Priestess discovered
two additional villages and another town. The Nobles are pleased. My
agents inform me that our Baron is alone at the city; this is good news.
Although our military is not poised to immediately take pop centers (I
usually recommend using the Legions on turn one, but I plan on invading
another region immediately and want to position my entire military might
into a single Legion so that I may conquer a capital or destroy a
smaller Legion belonging to my enemy) it is positioned and now
structured for immediate offensive action. I wonder if the Thuringians
are similarly prepared to invade?
Turn Two orders:
Although my Prince assures me the town will be swayed by his rhetoric it
is impossible to overlook the fact that he asks for as much gold as two
Barons do. Therefore, I order the full military might of the Alamanni
nation to move south to the Prince’s town so that it could be attacked
on turn three. Yet, my commanders inform me that the three veteran
brigades could be led elsewhere by a trusted general. So the military is
split in two; the veterans march to a southern village and the remainder
of the troops following the King to the town. The Duke at our city, and
the Count and Baron are ordered to Usurp control of the pop centers.
Another Baron (a Governor last turn) is ordered to relocate to a newly
revealed town in Gaul. Funds are tight so there will be no King orders
this turn, no recruitment, and, of course, no new construction. The
first level agents are ordered to perform reconnaissance, while the
higher level agents remain inactive. I am eager to hire a new Provincial
Governor, but cannot afford to do so yet. The High Priestess faces
potential exhaustion as I order her to divine pop centers in the extreme
southern portion of Gaul, although half of her attention is focused upon
Northern Italia. The Thuringians agree to attack Italia with me and so
my plans to relocate to a different region are proceeding apace!
Turn Two results:
No problems this turn -- all orders are performed as commanded (except
the Duke is unable to Usurp the city). Unexpectedly though, four other
kings gain control of their regions. Although these kings will have
additional gold and supplies I am not overly concerned because this
early control assures me that these kings have issued no orders for
invasion. I need only worry about five potential invaders now (four
expended all their orders to gain a region quickly and two have agreed
to peaceful relations with me)! I, on the other hand, will invade Italia
in the next turn or two. An additional benefit is that my High
Priestess, though weary, did not exhaust herself looking into the astral
plane for information. I now know the location of a number of Italia pop
centers and have gained the names of three Lombard Nobles, who are
located at the city of Milan.
Turn Three orders:
Since I know I am invading Italia next turn I order my veterans to
attack the neutral village and then move and join the larger legion,
which is attacking a neutral town just on my side of the Lombard*s
northern border. My best agent is directed to sabotage the nearest
Lombard town/fortress, while two level one agents are commanded to glean
information from that fortress and the southernmost town in Gaul (which,
unbelievably, is owned by the Lombards and a Lombard division is sighted
there). The High Priestess is divining pop centers in central Italia and
with this information I expect to move swiftly with nobles and legions
in a blitzkrieg into Italia. The nobles which relocated within Gaul last
turn are expected to Usurp control and if all are successful I will
control Gaul. My Duke is again ordered to Usurp control of the city,
although I am not relying upon his success to gain control of Gaul.
Funds are exceptionally tight and supplies must be sold on the open
market to make ends meet. Expected booty from military operations is
also taken into account and spent before it reaches my coffers. The
priests and accountants are howling, but a few are beheaded and silence
is again a virtue within the priesthood.
Turn Three results:
Every region throughout the land is now controlled - except Gaul!
Shameful! Someone must die, who is at fault? The nobles fearfully inform
me that a Baron was unable to Usurp control of a neutral town/fortress.
This is unacceptable! I don’t wish to dispatch my military there so,
instead, I will order my last Provincial Governor to take a message to
that Baron and stir unrest the turn thereafter. If successful, I promise
the Governor lands and titles. He is eager for a promotion so I do not
doubt that turn five will result in control of Gaul. Turn five will also
result in a large portion of Italia succumbing to my obvious charms
(i.e. skilled commanders and a large military presence = much more
effective than gifts and bribes!) because the entire military will be
invading, supported by nobles and agents capable of sabotaging defenses
and stealing gold. The Thuringians inform me that they are prepared to
invade alongside my stalwart warriors and from various messages on the
message board I surmise that the Lombards will be surprised. The Franks
inform me that the Celts are marching through his lands and all
indications are that they are massing on my border for an invasion soon.
The Franks and Saxons are at peace with each other and both have
promised the Celts safe passage, though they both inform me to prepare.
Hah! I will be building my palace in Italia by the time those dim-witted
Celts arrive! Negotiations are going well. Invasion plans are going
well. My noble court is all Baron and above (with the exception of a
single Governor) and this, too, is according to plan. Even without early
control of Gaul (which is also according to plan since I have spent
heavily preparing for an early invasion and have not been overly
concerned with ruling Gaul because I don’t intend to keep it) I know
that victory will certainly be mine. The Conquering Hero is my victory
condition and I intend my fame to resonate within Valhalla forever!
Lord Thanatos,
aka Rick Ghan
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