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least one brigade in that area of the same kingdom as the PC have retreated during
the turn.
Up to the three highest ranking Good health leaders of the same kingdom as the
PC that are inside the PC (not in a legion outside the PC) add their leadership
bonus to the PC.
Brigades inside the PC add their value vs PC to the strength of the PC. Brigades
inside a non-fortified PC get a 20% defense bonus, those inside a fortified town or
citadel (fortified city) get a 40% defense bonus. For example, if a Visigoth town
has a strength of 8000 and a defense of 1.05, and inside is a Visigoth brigade with
a value of 2725 vs PC and a normal defense value of 2.0, the defense for the
brigade would be adjusted to 2.4, and the total strength now for the PC would be a
starting value of 10,725 and the weighted average for the defense would be (1.05
x 8000/10725 + 2.4 x 2725/10,725) = 1.39. The leadership bonus (if any) would
then modify this - for example, if a general (rank 10) was within this PC, then he
would add 0.1 to defense making it 1.49 and the 10% to the attack value 10,725 x
1.1 = 11,798.
Defenders of the PC have a little random variability for any given battle on their
overall preparedness for battle. This can change their defensive strength by up to
15% either positively or negatively. If the PC is a capital, the defenders are
always at maximum preparedness.
If the PC falls as a result of the attack, all characters other than Agents in the PC
not of the conquering kingdom face a die roll: 50% they are caught and executed,
50% they relocate to their own capital, regardless of range.
Agents have a base
chance of being caught and killed of 60% minus their level of experience, down
to a minimum 10% chance. So a Level 4 agent would have a base 40% chance of
being caught and killed. Agents not caught go underground, and should be
removed from any pre-existing intelligence of the PC.
Battle Phases
The Phases:
PC battles have the following phases:
Long Range Archery. The PC defenders have advantages using their battlements
and other high points to direct fire.
Short Range Archery.
Storm phases are then consecutive until the PC is either conquered or the
attacking legion retreats. Storm phases are like combined phases in Legion vs.
Legion battles in that all classes of warriors (infantry, cavalry, and missile troops)
are involved in each storm phase. Storm phases are repeated until either the PC
is conquered or the legion retreats.
Breached Battle
Breached: During the course of the PC battle, the PC may become breached. This
means the attackers have broken through the main defensive barriers and so the defenders
lose the positional advantage they previously had, and in fact are now at a severe
disadvantage as they are poorly positioned to meet the attackers.
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