![]() Copyright 2004 Enlightened Age Entertainment
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If Ensnaring legion retreats, losses in retreat are at 25% of normal
Trumped By: Probing Attack changes Ensnare to Stand and Defend.
Flee
Flee: A desperate choice, for those scared enough and fast enough to do what it takes to
avoid the Frontal Assault they expect from their (likely) far superior foe.
Requirements: Speed rating at least one greater than enemy
Retreat %: See below: retreat generally after archery or cavalry phases.
Outcomes:
Fleeing legion Leaders have only 25% the normal chance of being killed or
wounded.
No chance for leader promotion or new leaders emerging for Fleeing legion.
Fleeing legion attack values are 20% of normal for all phases.
Fleeing legion defense values are 50% of normal for all phases.
If enemy uses Counter Attack as tactic, no battle ensues.
If fleeing legion has speed rating two or more levels faster than attacking legion,
the battle goes to the Retreat phase after short range archery. Fleeing legion
suffers 150% of retreat losses in retreat phase if speed is two levels above
attacking legion, otherwise normal retreat losses if speed rating is three or more
greater.
If
fleeing legion speed rating is only one rating higher than enemy
the battle
continues to the cavalry charge phase, and then moves to the retreat phase.
Losses in retreat phase are double, subject to the 20% maximum in retreat phase.
Leaders and other characters that are not killed in the engagement can survive as a
patrol even if all brigades are destroyed, unlike other tactical choices wherein the
characters are killed (other than possibly leaders with an armor artifact).
The Kings Influence of the king controlling the Fleeing legion decreases by 2 as
a result of the shame of Fleeing from battle.
Abstracted Tactics
Players do not actually issue these tactics, rather they are events that can occur that alter
tactics or appear in lieu of a tactic being issued.
Entrench
Entrench: A group may not attack or defend against a specific legion in the same turn it
issues an order to Entrench. In Fall of Rome players will not wish to issue an order to
Entrench. However, a player who misses a turn and has enemy legions in the same area
(hex) will have the program issue an entrench order to those legions to save them from
being surprised. (Note players who submit orders can have their legions surprised if they
neglect to issue a command to attack or defend order.)
Requirements: Legion morale of 80 or higher.
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