![]() Copyright Enlightened Age Entertainment
6
March
March. Each legion is allotted a certain amount of movement points (mp) that are
available to it in a turn. The amount of mp available depends on three legion factors:
size, speed, and commander. Additionally, no legion can have fewer than 13 mp, or more
than 30 after all adjustments. Each area a legion marches through removes the fog of war
the uncertainty of whether a PC or Unusual Sighting may exist in an area (hex).
A. Base movement points are determined by legion size, as follows:
Legion Size
Movement Points
Patrol
27
Brigade
22
Division
20
Army
18
Army Group
16
B. Base mp are then increased or decreased due to the legions speed rating:
Legion Speed
Change in mp
Very Slow or Slow
-2
Average
0
Quick
+2
Fast or Very Fast
+4
Blazing
+6
C. The highest ranked legion leader in Good health can increase or decrease mp:
Highest Leader
Change in MP
None
-4
Captain class
-2
General class
0
Marshal class
+2
Warlord
+4
Captain class means Centurion, Captain and Captain Major.
General class includes Tribune, General and Commander.
Marshal class includes Marshal, Marshal Victor, and Imperator
After calculating legion mp based on the above, any legion mp below 13 is raised to 13
mp. Any legion mp above 30 mp is reduced to 30 mp.
MP Cost per Hex by Terrain Type. MPs are consumed each time a legion enters a hex.
The amount consumed depends on the terrain type, as follows:
Terrain Type
MP cost
Plains
4
Forest
6
Mountains
8
Desert
6
Swamp
6
PC in hex
-1
|