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Copyright Enlightened Age Entertainment
4
the siege, 75% in the second turn, and 100% in the third or fourth siege turns.  When the
required turns for the siege are complete, the PC raises the banner of the legion’s
kingdom.  The length of the siege means that all characters inside have ample opportunity
to arrange to escape to their capital rather than be caught and executed.  
Leader Commands. Right click on the leader character in the tactical view to
have the Leader Menu appear.  The leader menu has three choices: Recruit Mercenary
Brigade, Train Leader and Transfer.  The King is a leader character as well as King.
Leader Commands
Recruit Mercenary Brigade.  If the Leader Character selected is:
1.
Located in the same hex as a town, fortified town, city, or citadel with >12,000
Census, and;
2.
The PC has the Tavern improvement complete;
3.
The Leader’s kingdom has a Regional Reaction of Tolerant or better; 
4.
The PC is under the control of the leader’s kingdom;
5.
A leader whose base is a legion may recruit with the above conditions met. 
However, if his base is the PC rather instead, the PC must have a Barracks
improvement completed as well.
Recruit Mercenary Brigade
If the PC is not under the control of the Leader when the command is issued, the player
may choose to issue the order anyway in anticipation of conquering the PC in battle
earlier in the turn.  Similarly, if you lose control of the PC during battle, your
Recruitments will fail.
The brigade types that may be recruited are:
1.  Burgundian (fast with more cavalry)
2.  Heruli (less expensive to maintain and better attacking PC’s, but slow) 
Click on the brigade type you wish to hire.
Recruiting reduces the PC’s population 1000, which will have result in some reduction in
production as well.
It is possible to recruit a second or third brigade in the same turn from the same PC.  This
would require one leader for each recruitment, but there are some consequences to
“heavy” recruiting.
1.
In any given PC, the first mercenary brigade recruited in a given turn is of
experience “Regular”.  There is no effect on Regional Reaction (RR).
2.
If a second Recruit Mercenary Brigade command is given in the same PC by a
second leader of the same kingdom, this results in a brigade of Green experience
being recruited, and will reduce Regional Reaction in the region of the PC by 0.3.  
3.
If a third Recruitment command is given in the same PC by a third leader of the
same kingdom will result in a brigade of Green experience being recruited, will
cause the PC to rebel, and will reduce your Regional Reaction in this region by
0.7.
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