![]() Copyright 2004 by Enlightened Age Entertainment
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Introduction
1)
INTRODUCTION
Fall of Rome is the premier web-based strategy game, set at the dawn of the
Dark Ages in Europe. Each of twelve players assumes the role of King of a
unique people, contesting for dominance by utilizing a broad array of forces
including military, economic, political, covert, and diplomatic elements. As
Attila, you will lead your hordes of horse archers sweeping west across Europe, hoping to
scatter all those before you. As Arthur, you will try to preserve and expand the legacy of
the Celtic kings, and may be aided in this quest through recovery of Excalibur or other
important artifacts. Each position faces different challenges and opportunities, and the
clever player will form a strategy to accentuate his kingdoms strengths, while being
flexible enough to adapt to changing circumstances brought about each turn by his eleven
rivals. Fall of Rome offers the best virtues of the greatest strategy games ever and brings
forward new strategic dimensions yet provides its players unprecedented convenience
and ease of play.
The Game Turn Cycle
2) THE GAME TURN CYCLE
Imagine your favorite board game expanded to accommodate twelve players with perfect
execution of each players actions and with no waiting around for the other eleven to
decide what to do. Using Fall of Romes
graphic user interface (GUI), you will issue
more than a dozen commands to your forces each turn. At a pre-determined time and
date, usually once every four days, the game server processes all commands for all
players simultaneously according to a specific sequence of events shown in a separate
chart.
(For example, battles will be resolved first and later legions move.) This
completes the turn cycle. You
will then learn the results of your tactical and strategic
decisions, including how your legions performed in battle, the success of your espionage
efforts, the production and improvements to your economy, what new
intelligence and reconnaissance have been collected, and whether the promises
of other players diplomacy were honored. You are free to plan the moves of
the next turn at a time of your choosing anytime before the next turn update,
advancing your objectives through your own efforts as well as by allying with
others who share a mutual interest.
The Graphic User Interface
3) THE GRAPHIC USER INTERFACE (GUI)
You play the game through a portal in the www.fallofromegame.com web site. Once you are
signed up as a player, you will have password access to your personal My Kingdoms
page on the site that allows you to
choose to visit any of the Fall of Rome worlds in
which you are active. Select one and you will be teleported to that particular game of
Fall of Rome and its GUI.
The main components of the GUI are:
The Menu Bar
A.
The Menu Bar. Across the top of the GUI are a number of buttons with icons.
Holding your mouse cursor over any of these will reveal its function. These are the
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