Computer wargames display the units and scenery on the monitor screen.
Computerized wargames have several distinct advantages over "paper and pencil" wargames:
* no need to roll dice over and over again
* no recordkeeping (the computer handles all the 'paperwork')
* ability to start, stop and save the game at any time (if there is no need to coordinate with a human opponent; note that this is also possible with board games, as long as no children or animals have access to the game area)
* no need to paint miniatures
* easy to find opponents on the Internet
Disadvantages of computerized wargames:
* computer may not be as competent as a human opponent (this problem can generally be avoided if there is a
multiplayer game mode)
* lack of human interaction (of course, the computer won't tip over the board if it is losing)
* computer arbitration allows more complex rules, which can be more difficult to understand and analyze; especially since these rules may be "hidden" from the player(s) in the software code
* ability to view only a part of the battlefield in detail at a time
* player(s) can't easily modify the rules or adapt them to similar situations
* the tactile satisfaction in moving finely painted figures about the tabletop
Traditional wargaming differs from so-called real-time strategy computer games in that
traditional wargames are generally turn-based (an obvious exception being 'in-the-field' wargaming by military organizations). Traditional wargames focus on the ability to analyze in-depth,
plan to achieve a goal, and adjust plans to changing circumstances.
Real-time strategy games (which might better be called vastly-speeded-up-time strategy games)
focus more on reflexes, coordination, and the ability to make snap decisions with limited information.
Also, real-time
strategy game require less sophisticated artificial intelligence on the part of computer players.
Computer wargames are often played against human opponents via e-mail (by exchanging save-game files) to provide the human interaction and a more interesting opponent than that of the program.
This has the disadvantage of taking much longer to finish the game,
depending upon how often the players check their e-mail.
It is still much quicker (and easier) than the older method of playing board wargames by postal mail.
A faster alternative (not available with all games) is playing over a direct connection, either LAN, modem or Internet
this is refered to as an
online wargame.
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